Playbooks — 8 production workflows
Not feature demos — workflows. Each playbook covers one real job: what to extrude, which material carries it, how to light it, and what to export. Every recipe uses only what this site ships.
01 — 3 materials · City light
Esports marks live on streams, overlays, jerseys and merchandise at once. Extruding the mark into metal — and exporting both image and mesh — covers every surface from one master.
Read the playbook →
02 — 3 materials · Studio light
Podcast artwork must survive Apple's 55-pixel thumbnail and the 3000-pixel master alike. A bold extrusion with strong material contrast holds shape at both extremes.
03 — 3 materials · Night light
Web3 identity wants an artifact with depth: a token mark whose iridescence shifts with viewing angle, ready for the listing page and the site embed alike. This site builds it from the same artwork.
04 — 3 materials · Dawn light
Launch week needs a stream of visuals: hero render, social cutdowns, detail crops. One 3D scene recorded as video produces all of them without a render farm.
05 — 3 materials · Studio light
The same extruded mark that lives on your site can become a desk badge or patch master — STL export carries the watertight geometry a slicer wants.
06 — 3 materials · Studio light
Store icons are shown masked — rounded square on iOS, squircle on Android, circle in search. A centered extrusion with generous padding survives all three masks.
07 — 3 materials · Night light
Club identity lives between the kit print and the broadcast graphic. Extruding the crest gives the broadcast version weight while the flat original keeps serving print.
08 — 3 materials · Dawn light
The luxury register is quiet: platinum or rose gold, a soft single-source light, and slow — or no — motion. The material system here is physical enough to carry that restraint.