100% on-device — files never leave your browser
…or drop it anywhere in this box. Works offline after loading.
Drop a GLB and shrink it with Draco or Meshopt encoding, optional mesh decimation and WebP textures. 3D model compression that never leaves your device.
What survives
Geometry
Positions, normals, UVs, vertex colors
Quantized to compact integers; visually lossless at defaults
Animations & skins
Keyframe clips, skeletons, blend shapes
Kept intact by both codecs
Materials
PBR assignments and material slots
Texture files may be re-encoded to WebP if enabled
Extras & custom data
Where possible
Unused resources are pruned; exotic extensions may be dropped
Mesh decimation
File size and render cost are two different problems. Encoding (Draco/Meshopt) shrinks the download; mesh decimation lowers the triangle count so the model also draws faster — the usual fix for photogrammetry scans and CAD exports that run millions of triangles.
The strength slider runs the Meshopt simplifier on your model: small steps collapse triangles that barely change the silhouette, aggressive settings rebuild it at a fraction of the density. Borders are locked so seams and hard edges stay watertight.
Typical uses: LODs for game engines, web delivery under a 1 MB budget, and previews for marketplaces that cap upload size. Keep the slider at 0 for archival work; push it up for runtime assets.
Shrinking a file? Sometimes you need one instead.
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