3dtoolkit.app

glTF viewer

Drop a model here

GLB · glTF(+.bin) · OBJ · STL · PLY · FBX — parsed locally

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Open a .gltf scene — manifest, buffers and textures — and orbit it under studio light. Animations play back right in this tab.

01 — Local

Parsing and rendering happen entirely in this tab. Your file is never uploaded to a server.

02 — PBR

Studio lighting with real environment reflections, orbit, zoom and frame-to-fit. Animation clips play back when present.

03 — Stats

The viewer reports mesh count, triangle totals, material count and any animation clips found in the scene graph.

Questions people ask

Why does a glTF file come with extra files?
The .gltf file is a JSON scene manifest; geometry lives in .bin buffers and textures sit alongside as images. This viewer parses self-contained .gltf scenes (embedded buffers, data-URI textures); for split scenes, convert to a single-file GLB first — the converter bundles everything locally.
Does glTF support animation and materials?
Yes. glTF carries PBR materials, textures, skeletons and keyframe clips — it is the same data model as GLB, just spread across multiple files. Clips play back in this viewer.
Should I use .gltf or .glb?
Pick .gltf when you want to inspect or hand-edit the scene description as text; pick GLB when you want one portable file. The converter turns .gltf into GLB locally without uploading anything.

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